![]() From ground level, a buildplate also extended downward in varying depth, depending on the buildplate. īuildplates were 8×8, 16×16 or 32×32 blocks in size, and their build height limit was 221 blocks. They were shared remotely for viewing, and worked on by invited players in the same location. Gameplayīuildplates were worlds that players used to build on. It was announced that the Nether and the End were planned for Minecraft Earth in a future update, but these plans were scrapped due to the game being discontinued on June 30, 2021. ![]() The technology synced the position of buildplates in multi-player by referencing objects in the real world, creating a seamless experience. The game used Microsoft Azure Spatial Anchors along with OpenStreetMap to power location-based gameplay. Minecraft Earth required an Xbox Live account. It featured many unique gameplay aspects and similar interactions to the main game. The game itself was built on the Bedrock engine. Minecraft Earth was an adaptation of the traditional Minecraft experience to an augmented-reality setting, similarly to Ingress and Pokémon Go. 2.4 Gameplay differences from regular Minecraft.
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